Hard Drive Full Mid-Session? The Simple Math of Lossless & Lossy Audio

November 5, 2025

When you're working with digital audio, you're constantly dealing with files. You have project files, bounced stems, final masters, and compressed files for distribution. Ever wondered why a 5-minute WAV file can be 50MB while a 5-minute MP3 might only be 5MB? It all comes down to the file format and the type of compression used or if any is used at all.

This article will break down the crucial differences between lossless and lossy audio formats, how they work, and most importantly, how to calculate their file sizes. This isn't just a math exercise; it's a critical skill for planning your projects and making sure you have enough drive space before you hit record.

Key Takeaways | TL;DR:

  • Lossless files (WAV, AIFF) are huge, but perfect quality. Lossy files (MP3, AAC) are tiny but permanently discard audio data (used for distribution).
  • You can calculate your project's storage needs before you record to avoid running out of space:
  • Lossless Size (MB) = (Channels × Sample Rate × Bit Depth × Seconds) / 8 / 1024 / 1024
  • Lossy Size (MB) = (Bitrate × Seconds) / 8 / 1024 / 1024

Lossless Audio: The Uncompressed Truth

Lossless audio is the baseline for high-fidelity sound. It is a perfect, bit-for-bit representation of the original digital audio stream. The most ubiquitous form of this is PCM (Pulse-Code Modulation). This is the unadulterated stream of ones and zeros that represents the audio waveform's amplitude at different points in time. (If you need a refresher on the core concepts of digital audio, like sample rate and bit depth, check out our guide to Digital Audio Theory Fundamentals.

When you store PCM data in a file, you're typically using one of two main formats:

  • WAV (Waveform Audio File Format): Originally developed by Microsoft & IBM for Windows.
  • AIFF (Audio Interchange File Format): Originally developed by Apple for Macintosh.

While they were once platform-specific, today both WAV and AIFF files are universally supported on all major systems. Here’s what you need to know about them:

  • Both contain raw, un-compressed PCM audio.
  • They can be mono or stereo (or multi-channel for surround).
  • They support all standard sample rates (44.1kHz, 48kHz, 96kHz, etc.).
  • They support all standard bit depth options (16-bit, 24-bit, 32-bit, etc.).
  • Both can contain additional embedded text strings known as metadata (like artist name, song title, or track number).

A special variant, Broadcast Wave Files (.BWF), is a type of WAV file that includes time code positioning information (a "timestamp") embedded directly in the data stream, which is essential for film and broadcast.

The major characteristic of uncompressed PCM is that the file sizes can be very large, especially when using high sample rates and bit depths. You can make these files smaller by lowering the sample rate or bit depth, but this comes at a permanent cost to audio quality:

  • Reducing the sample rate (e.g., from 48kHz to 22.05kHz) reduces the frequency range of the recording (based on the Nyquist theorem).
  • Reducing the bit depth (e.g., from 24-bit to 16-bit) reduces the dynamic range and quantization accuracy.

So, how can we get smaller files without sacrificing quality?

Lossless Compression: All the Quality, Less Space

This brings us to lossless compression. Think of this like a .zip file, but for audio. Formats like FLAC (Free Lossless Audio Codec) and ALAC (Apple Lossless Audio Codec) use clever data compression algorithms to reduce the file size of PCM audio without discarding a single bit of information. When you play back a FLAC or ALAC file, the player "unzips" the data in real-time, reconstructing the exact original PCM stream. The audio you hear is perfectly identical to the original WAV or AIFF file. You get all the quality with a lower file size (typically 40-60% smaller).

Lossy Compression: Size vs. Quality Trade-Off

The encoding process is called lossy or destructive because once it's done, the discarded data is gone forever. This is the most common form of audio file you'll encounter for distribution (e.g., streaming services, digital downloads). Lossy compression, also known as perceptual coding, reduces file size by permanently altering and discarding parts of the audio signal. Unlike lossless formats, a lossy file cannot be re-constructed back into the original file. The goal is to make these alterations in a way that results in the smallest possible file size with the least perceived loss of audio quality.

To do this, perceptual coding exploits the way our brains interpret what our ears receive, a field known as psychoacoustics. Our brains are constantly filtering out information it deems "unimportant." Lossy encoders use this to their advantage:

  • Masking: If two sounds play at the same time and one is much louder, it will "mask" the quieter sound. An encoder can discard the data for the quiet sound, and you likely won't even notice it's gone.
  • Hearing Non-Linearity: Our ears are not equally sensitive to all frequencies, especially at low volumes (as shown by the Fletcher-Munson curves). Encoders can use less data for frequencies we are less sensitive to.
  • Other factors: Encoders also account for things like temporal masking (a loud sound masking a quiet one that comes immediately before or after it) and our reduced ability to locate very high or low frequencies spatially.

Common Lossy Formats:

  • MP3 (MPEG-1 Audio Layer 3): The most popular and well-known lossy format. 
  • AAC (Advanced Audio Coding): A similar format supported by Apple (used in iTunes and Apple Music) that generally provides better quality than MP3 at the same bit rate.
  • Other formats: You may also see WMA (Windows Media Audio) or Ogg/Vorbis.

Remember! When converting your high-resolution masters to a lossy format for distribution, always keep the original uncompressed version! You can always create a new MP3 from your WAV master, but you can never restore a high-quality master from a compressed MP3.

Bit Rate vs. Bit Depth

It's important not to confuse bit depth with bit rate. Bit Depth (e.g., 16-bit, 24-bit) refers to uncompressed PCM audio and determines its dynamic range. Bit Rate (e.g., 128 Kbps, 320 Kbps) refers to lossy files and defines how much data (how many bits) is used to reproduce one second of audio. A bit rate of 64 Kbps means the file uses 64,000 bits per second. A higher bit rate means more data per second, which results in better audio quality and a larger file.

You may also see VBR (Variable Bit Rate). This is a smart encoding method where the bit rate changes (varies) depending on the complexity of the audio. Complex passages (like a full orchestra) will use a higher bit rate, while simpler passages (like a solo) will drop to a lower bit rate, optimizing file size without sacrificing quality where it's needed most.

How to Calculate Audio File Sizes

Now for the practical part. Knowing how to calculate file sizes isn't just for trivia, it's essential for project planning, estimating storage needs, and ensuring you don't run out of drive space mid-session. Let's look at the two different methods. Calculating Lossy (MP3/AAC) File Sizes. For lossy files, the calculation is based on the bit rate and the length of the audio.

The Steps:

  • Find the bit rate in bits per second (e.g., 64 Kbps = 64,000 bits).
  • Multiply by the number of seconds to get the total number of bits.
  • Divide by 8 to get the total number of Bytes.
  • Divide by 1024 to get KiloBytes (KB).
  • Divide by 1024 again to get MegaBytes (MB).

Example 1: 1 minute MP3 at 64 Kbps

64,000 (bits/sec) * 60 (sec) = 3,840,000 bits

3,840,000 / 8 = 480,000 Bytes

480,000 / 1024 = 468.75 KB

Example 2: 1-hour podcast (3600 sec) at 128 Kbps

128,000 * 3600 = 460,800,000 bits

460,800,000 / 8 = 57,600,000 Bytes

57,600,000 / 1024 / 1024 = 54.93 MB

Calculating Lossless (PCM) File Sizes. For uncompressed files (WAV/AIFF), the calculation is based on channels, sample rate, bit depth, and length.

  • The Formula: Total Bits = Number of Channels × Sample Rate (in Hz) × Bit Depth × Seconds
  • Then, apply the same conversions:
  • Divide by 8 to get Bytes.
  • Divide by 1024 to get KB.
  • Divide by 1024 to get MB.

Example 1: Stereo audio at 48kHz, 24 bit, 1 minute

2 (channels) * 48,000 (Hz) * 24 (bits) * 60 (sec) = 138,240,000 bits

138,240,000 / 8 = 17,280,000 Bytes

17,280,000 / 1024 = 16,875 KB

16,875 / 1024 = 16.479 MB

Example 2: Stereo audio at 44.1kHz, 16 bit, 1 hour (standard CD quality)

2 (channels) * 44,100 (Hz) * 16 (bits) * 3600 (sec) = 5,080,320,000 bits

5,080,320,000 / 8 = 635,040,000 Bytes

635,040,000 / 1024 / 1024 = 605.62 MB (Typical audio CD holds around 650MB to 700MB).

Example 3: 5.1 surround audio (6 channels) at 48kHz, 24 bit, 5 minutes

6 (channels) * 48,000 (Hz) * 24 (bits) * 300 (sec) = 2,073,600,000 bits

2,073,600,000 / 8 / 1024 / 1024 = 247.192 MB

Example 4: A 30 minute multitrack (8 channels) at 96kHz, 32-bit

8 (channels) * 96,000 (Hz) * 32 (bits) * 1800 (sec) = 44,236,800,000 bits

44,236,800,000 / 8 = 5,529,600,000 Bytes

5,529,600,000 / 1024 / 1024 / 1024 = 5.15 GB

You can see how quickly high-resolution, high-channel-count projects eat up disk space

Summary

Understanding the difference between audio formats is essential for any audio professional. Lossless (PCM: WAV/AIFF) is your master format. It is uncompressed and represents the highest possible quality. This is what you should use for archiving and production. Lossless Compression (FLAC/ALAC) is a "zipped" version of your master. It's perfect for personal listening or delivery when you need to save space but cannot compromise on quality. Lossy (MP3/AAC) is an approximation of your audio. It saves a massive amount of space by discarding data. This is what you use for distribution and convenience (e.g., streaming, email attachments). Know your formats, know their purpose, and most importantly: always back up your original lossless masters!
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By
Laurynas Ereksonas

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